7 – Text Adventure Game: Keep Punching
Here’s something a little different.
Over the past few months I have been feeling the itch to create something, and (as is my fashion) I decided to work on something completely different from my original focus. I’m going to try my hand at game development. Is it easier than animating? Absolutely not, but to be honest with myself and all of you, I have some very old, albeit shallow roots in game development.
I’ve always been a gamer, ever since the days I played Mario and Zelda on the NES, all the way up to now where I play…well…Mario and Zelda on the Nintendo Switch. When I was in high school I discovered a really cool project called Zelda Classic, which was basically a clone of The Legend Of Zelda for PC, but what was really cool about it was there was a separate program called “zQuest” that allowed you to alter anything in the game (sprites, music, dungeons, overmaps, etc.) or even create your own.
Needless to say this blew my pubescent mind, and I went to work creating new games featuring my own pixel art (thanks to the sprite editor included in zQuest), stories, and characters. I was even able to build an overmap of 1970s New York for my most ambitious game, “00 Fro”. I had several missions completed when one day, in a weird self-defeatist fit, I deleted the entire project along with all of my work. If only I had thought to start a creative journal then, perhaps “00 Fro” would still be here today…
Anyway, since then it has always been a fleeting dream of mine to develop a real, bonafide video game, so I did!
….sort of.
As a first step into the realm of game development, I told myself I should focus on learning game logic: how levels work, puzzle creation, balancing challenge vs. fun, that kind of thing. So I made the decision to build my first game entirely of text like the old adventure games my brother used to have loaded onto his old Compaq computer. By removing the distraction of graphics (not to mention alleviating an insane amount of work) I was able to focus more on gameplay and world-building, much like how Luke first learned to wield the lightsaber with the blast shield covering his eyes, yeah?
Anyway, here is the game. It’s called Keep Punching and it’s incredibly silly, incredibly violent, and incredibly juvenile. Hopefully you enjoy it: